You may remember a visually stunning platforming game appearing in March going by the name of Limbo. Its unusual black and white graphical style coupled with concept of a brave boy in a hostile world certainly captures your attention. It also struck a chord with judges at the Independent Games Festival which awarded Limbo both [...]

Source: Geek.com Games

date Monday, May 31, 2010

Source: About.com Video Game Strategies

date Saturday, May 29, 2010

As Android is an open platform with no checks required before an app goes live, it means anything and everything can be made available as an app. Although users and developers may prefer this method of deployment some rights holders clearly don’t. The Tetris Company LLC. has issued DMCA notices against 35 Tetris clones which Google [...]

Source: Geek.com Games

date Friday, May 28, 2010

A new study shows that casual video games can actually improve short term cognitive function, PopCap Games announced Wednesday.

Source: Geek.com Games

date

Dust off your Gears of War discs. Title Update 6, available now on Xbox Live, introduces a new public multiplayer match feature for Epic Games' Gears of War 2. In celebration, fans who play online this weekend will earn triple experience.

Source: Geek.com Games

date Thursday, May 27, 2010

UK trade publication MCV has recently conducted an interview with SCE UK sales director Mark Howsen. Although the interview hasn’t been made live yet, some details of what was discussed have. Top of the pile is news that anyone buying a PSPgo in the UK after April 1st this year will now be entitled to [...]

Source: Geek.com Games

date

Gamers who pre-order Mafia II at select retailers will earn free DLC, 2K Games announced Wednesday. In addition to the regular version of the game, buyers can pre-order the Mafia II Collector's Edition.

Source: Geek.com Games

date

Team ICO has already made a name for itself. Developing ICO, and then following that up with Shadow of the Colossus has many fans waiting eagerly for the release of the team’s next game: The Last Guardian. If you missed ICO first time round it saw a re-release on PS2. But you may get the chance [...]

Source: Geek.com Games

date Wednesday, May 26, 2010

The roll out of Steam for Mac earlier this month was made all the sweeter because Valve decided to make Portal free to download for a couple of weeks. With that promotion over Mac gamers have another game to start enjoying. Today, May 26, will see the release of Half-Life 2 on Steam for Max OS [...]

Source: Geek.com Games

date

A French developer Bulkypix has revealed an impressive lineup of eleven iPad games. Some of the games are brand new titles created specifically for iPad, while others are souped up, higher-resolution versions of their iPhone counterparts. For instance, Bulkypix’s addictive physics iPhone puzzler Saving Private Sheep has received an iPad makeover that takes advantage of a [...]

Source: Geek.com Games

date Tuesday, May 25, 2010

Kotaku has discovered that all the music from Super Mario Galaxy 2 has appeared on YouTube. Rather than a set of music that has been leaked or stolen this seems to be a legitimate upload. The reason we think it’s Nintendo endorsed is the YouTube channel they appear on carries the name Mahito Yokota who is [...]

Source: Geek.com Games

date Monday, May 24, 2010

On May 12 Valve made a surprising, but very welcome announcement. To celebrate the launch of Steam for Mac Portal is free to download for a limited period. That free period ends today, so if you haven’t taken advantage of Valve’s generous offer head on over to the promotional page and get downloading before it’s too [...]

Source: Geek.com Games

date

Source: About.com Video Game Strategies

date Sunday, May 23, 2010

Source: About.com Video Game Strategies

date

Lionhead Studios announced Friday that Fable III not only be released on the Xbox 360, but will also be available for the PC later this year. Those who purchase the PC version will get a $10 discount, knocking the price down to $49.99. However, the full-fledged Collector's Edition will only be available for the Xbox 360 for $79.99.

Source: Geek.com » Games

date Friday, May 21, 2010

GameCrazy is officially liquidating its outlets across the US, reducing the price of the remaining inventory by 20 percent.

Source: Geek.com » Games

date

Google is well-known for changing the design of its main search page logo to celebrate days in history. Today’s logo has to be one of the best yet. In celebration of Pac-Man’s 30th Anniversary the Google logo has been made to look like a Pac-Man level complete with ghosts and Pac-Man. But that’s not the best [...]

Source: Geek.com » Games

date

It’s been over a year since Nintendo first unveiled its Wii MotionPlus technology, a snap-on accessory that gives the Wiimote greatly improved accuracy and sensitivity. It’s a worthwhile add-on, but at this point, you’d really expect it to be baked into the Wiimote proper. Up until now, though, there’s been no word. An FCC filing [...]

Source: Geek.com » Games

date Thursday, May 20, 2010

Jurassic FarmJohn Hammond’s idea of a Jurassic Park may have ended in catastrophic failure, but your’s doesn’t have to. It’s been a long time coming but finally someone released a Facebook game about dinosaurs (well, at least one that we’ve found). The app is called Jurassic Farm, from 2Bsocial, and while it may have an interesting premise, its concept is all too familiar.

Despite what the name suggests, Jurassic Farm is not actually a farming game. It’s one of those animal husbandry, pet-caring titles, only with dinosaurs.

Obviously, this makes the core of the game pretty simple: Grow, care, release, profit. As players purchase dinosaur eggs, the creatures will grow relatively rapidly (though higher levels dinos, of course, take significantly more time) and players must ensure they are well fed and have plenty of water.

MedicineThese two elements are easy enough. With each visit, players fill up a trough of water – which is odd considering there is a river in your first farm – and feed the titanic lizards according to their diet. Based on the species, they will be either an herbivore or carnivore, with particular types of purchasable food filling them up more quickly. As long as the food is respectively plants or meat, the animal will eat it, but food they “dislike” will fill them up less it seems.

In addition to hunger, players must also ensure the health of their prehistoric pets with both medicine and protection. Medicine is fairly self-explanatory, but as dinosaurs get greener, the get sicker, and are, in turn, less valuable. Additionally, periodic predators will appear and attempt to steal your eggs and/or baby dinosaurs, so players must either fend them off manually, or use virtual currency (Gems, which can be bought and, at least for the first day, be earned by coming back 24 hours later) to build fences that keep them out for a limited time.

As a matter of fact, all the decorations appear to be limited in time. As players level up, they unlock the ability to buy new types of farms, such as a forest for herbivores or an island for carnivores, and each environment has various decorum that can be placed there for X amount of time (i.e. a week). The longer the user chooses to buy it for, the more it costs.

PredatorIt’s a curious idea, to say the least, but the player has no evident control over where the decorations go. They just sort of appear in a default position. Granted, they do look sort of nice, but it really defeats any sort of purpose behind the personalized virtual space concept. Additionally, most of the décor doesn’t seem to have a point beyond aesthetics, making the time limit all the more odd. In fact, the only ones that make sense are the fences, as they passively protect your farm from the noted predators.

Unfortunately, fences only protect from non-player predators. You see, Jurassic Farm actually has a bit of a player versus player element to it. Users can actually go “hunting” in other random players’ (or friends’) farms. So long as the dinosaur is not classified as “old,” which is obvious anyway since they get shaggy and decrepit looking, users can hunt them and turn them into meat to feed their own animals.

It’s a most interesting concept, but once you’ve hunted, that’s it, the dinosaur is toast, and there isn’t a lot the victim can do, by default, other than try and get revenge. This is, however, balanced to some degree by only allowing three hunts, on what appears to be a daily basis. Additionally, users can purchase various power ups for a paltry amount of gems (two) that can insure you for any lost dinosaurs in a hunt, can hide your identity from your victims, and even warn you when you are being poached.

Hunting DinosOther issues currently hindering the game play experience are a few irritating annoyances. Frankly, Jurassic Farm doesn’t do a very good job at updating itself and providing real player feedback. For example, the game actually asks you to refresh your farm to see growth of your dinosaurs or hatched eggs. It doesn’t happen all the time, but often enough to be annoying.

Overall, Jurassic Farm has an interesting premise and a few new features, but the execution feels a bit incomplete. It misses the mark in regards to virtual space decoration, and while the limited time purchases work for defensive elements, they feel pointless for everything else. Such issues are made up for, somewhat, by the curious hunting mechanic, but with the only way to mitigate its devastating results (especially if you happen to become victim to someone you don’t even know) being through virtual currency, it’s a feature that might become more obnoxious than anything else.

Nevertheless, the app is brand new and already has over 3,000 monthly active users. It certainly needs some work, but it’s an idea with room to grow.

Source: Inside Social Games

date

Two major retailers detailed plans today to boost video game sales at their respective stores. Walmart, the convenience giant, kicks it off with a new website sporting its own game reviews and exclusive content while GameStop bulks up downloadable content for its customer loyalty program.

Walmart's Gamecenter may sound editorial in nature by offering "exclusives" and reviews, but it's still very clearly a market-driven outfit. The website's celebrating its launch by offering users $50 eGift Cards to anyone who pre-orders three more of the year's "most anticipated titles," like Medal of Honor, Assassin's Creed: Brotherhood, Fallout: New Vegas "and more." (We don't think they mean Puzzle Quest 2, sadly). Gamecenter also lets users access Walmart's used games program where you turn in your old games or consoles for prepaid Visa cards.

GameStop, meanwhile, is ramping up its existing in-store programs and introducing a customer loyalty program after posting company sales of over $2 billion for the first time ever in a non-holiday quarter. GameStop CEO Daniel DeMatteo said that the in-store Legends of Zork promotion was "highly successful" in converting GameStop customers to browser gamers and that their new customer loyalty and DLC marketing programs would kick off at test stores later this month with a nationwide roll out planned for fall.

So what it seems to come down to is convenience versus customer service. Which retailer do you think has the better freebies?

Source: Daily News from GamePro.com

date

The Escape Hotel 2 is the latest Room Escape game released by Tesshi-e, the author of Mild Escape 3, Escape to the Spa, Escape from the Small Bar, Escape from Tatami Room, Escape from the Snowman’s Room, Escape from Tesshi-e Room, Escape of Santa Claus 3, Escape from Bed Room, Escape from fifth door [...]

Source: FreeGamesNews

date

Jurassic FarmJohn Hammond’s idea of a Jurassic Park may have ended in catastrophic failure, but your’s doesn’t have to. It’s been a long time coming but finally someone released a Facebook game about dinosaurs (well, at least one that we’ve found). The app is called Jurassic Farm, from 2Bsocial, and while it may have an interesting premise, its concept is all too familiar.

Despite what the name suggests, Jurassic Farm is not actually a farming game. It’s one of those animal husbandry, pet-caring titles, only with dinosaurs.

Obviously, this makes the core of the game pretty simple: Grow, care, release, profit. As players purchase dinosaur eggs, the creatures will grow relatively rapidly (though higher levels dinos, of course, take significantly more time) and players must ensure they are well fed and have plenty of water.

MedicineThese two elements are easy enough. With each visit, players fill up a trough of water – which is odd considering there is a river in your first farm – and feed the titanic lizards according to their diet. Based on the species, they will be either an herbivore or carnivore, with particular types of purchasable food filling them up more quickly. As long as the food is respectively plants or meat, the animal will eat it, but food they “dislike” will fill them up less it seems.

In addition to hunger, players must also ensure the health of their prehistoric pets with both medicine and protection. Medicine is fairly self-explanatory, but as dinosaurs get greener, the get sicker, and are, in turn, less valuable. Additionally, periodic predators will appear and attempt to steal your eggs and/or baby dinosaurs, so players must either fend them off manually, or use virtual currency (Gems, which can be bought and, at least for the first day, be earned by coming back 24 hours later) to build fences that keep them out for a limited time.

As a matter of fact, all the decorations appear to be limited in time. As players level up, they unlock the ability to buy new types of farms, such as a forest for herbivores or an island for carnivores, and each environment has various decorum that can be placed there for X amount of time (i.e. a week). The longer the user chooses to buy it for, the more it costs.

PredatorIt’s a curious idea, to say the least, but the player has no evident control over where the decorations go. They just sort of appear in a default position. Granted, they do look sort of nice, but it really defeats any sort of purpose behind the personalized virtual space concept. Additionally, most of the décor doesn’t seem to have a point beyond aesthetics, making the time limit all the more odd. In fact, the only ones that make sense are the fences, as they passively protect your farm from the noted predators.

Unfortunately, fences only protect from non-player predators. You see, Jurassic Farm actually has a bit of a player versus player element to it. Users can actually go “hunting” in other random players’ (or friends’) farms. So long as the dinosaur is not classified as “old,” which is obvious anyway since they get shaggy and decrepit looking, users can hunt them and turn them into meat to feed their own animals.

It’s a most interesting concept, but once you’ve hunted, that’s it, the dinosaur is toast, and there isn’t a lot the victim can do, by default, other than try and get revenge. This is, however, balanced to some degree by only allowing three hunts, on what appears to be a daily basis. Additionally, users can purchase various power ups for a paltry amount of gems (two) that can insure you for any lost dinosaurs in a hunt, can hide your identity from your victims, and even warn you when you are being poached.

Hunting DinosOther issues currently hindering the game play experience are a few irritating annoyances. Frankly, Jurassic Farm doesn’t do a very good job at updating itself and providing real player feedback. For example, the game actually asks you to refresh your farm to see growth of your dinosaurs or hatched eggs. It doesn’t happen all the time, but often enough to be annoying.

Overall, Jurassic Farm has an interesting premise and a few new features, but the execution feels a bit incomplete. It misses the mark in regards to virtual space decoration, and while the limited time purchases work for defensive elements, they feel pointless for everything else. Such issues are made up for, somewhat, by the curious hunting mechanic, but with the only way to mitigate its devastating results (especially if you happen to become victim to someone you don’t even know) being through virtual currency, it’s a feature that might become more obnoxious than anything else.

Nevertheless, the app is brand new and already has over 3,000 monthly active users. It certainly needs some work, but it’s an idea with room to grow.

Source: Inside Social Games

date

EA has already implemented it, Ubisoft is considering it, and now THQ has introduced a charge for playing used copies of its games online. This will have to be called Project $5 though, as THQ has stated that copies of UFC Undisputed 2010 that are sold used will require the buyer pay an additional $5 for [...]

Source: Geek.com » Games

date

XPD Media, a social game developer based in Beijing, has sold to Zynga for an undisclosed amount. China is home to many dynamic smaller social game developers, but Zynga has not had an official presence in the country to date. Rivals, like Playfish, have.

With the acquisition, XPD cofounders will take on strategic regional roles with Zynga, and its 40 person team will make up the core of a new Beijing studio. Robin Chan, who previously worked at Verizon (and is an angel investor in Twitter), will be Zynga’s new General Manager of Asia Business Operations. Andy Tian, who handled mobile partnerships for Google China, will run the studio. Zynga is now hiring locally, as it has begun advertising for recently.
Zynga has offices around the US, in San Francisco and Silicon Valley, Los Angeles and Baltimore. It has also opened an engineering office in Bangalore, India.

XPD has been running games on Facebook and on Chinese social networks like RenRen, and it will continue doing both under Zynga. It has already developed a relatively popular simulation game called Medical Mayhem on Facebook. The game grew last fall, and had more than a million monthly active users and more than 200,000 daily active users as recently as a month ago. But note that XPD shut it down recently, apparently as part of the acquisition.

The company has also gained hundreds of thousands of daily active users on Chinese social networks, and it will continue to serve the local market. The Chinese government’ restricts foreign developers from owning majority stakes in gaming companies in the country, and it requires all companies to have an expensive license to operate. The social networks themselves typically handle the licenses, and developers publish their games on their platforms through them.

The sale of XPD also marks an exit for Silicon Valley investment firm True Ventures and New York-based venture and private equity firm Pilot Group.

Source: Inside Social Games

date

-Landing Tab Money Icon-Less than 24 hours after we first covered Facebook’s decision to limit landing tabs within Facebook Pages to “authenticated” admins, the company has appeared to revert back to the original permissions, making landing tabs available for anybody. The change was rapidly criticized by more Page administrators who use landing tabs as an easy way to convert new visitors into fans.

While we’ve reached out to the company for clarification about whether or not this change back to the original settings is permanent, we still haven’t heard back from the company regarding their policy on the new “authenticated Pages”. We’ll be sure to update if we hear more from Facebook, however there’s no doubt that many Page administrators will be grateful that Facebook has stepped back from what would otherwise be a permanently damaging change.

Facebook’s motivation behind the change wasn’t exactly clear, however we speculated that it was to reduce spam and potentially increase revenue. For Facebook to make such a significant change without any formal notice, aside from an update to the developer forum, is pretty significant. At this point Facebook appears to have gone back to the original settings, enabling anybody to set a custom tab as the landing tab, however we’ll have to wait to hear back from Facebook to confirm that this change is permanent.


Source: All Facebook

date

Not content with your fix of World of Warcraft while sitting at a PC or laptop? Then the forthcoming World of Warcraft Remote Auction House (WoWRAH) iPhone app is for you. Although not allowing access to the full game, WoWRAH allows you to login and browse any Auction House your account characters have access to. Such [...]

Source: Geek.com » Games

date

Heaven or Hell is a turn-based strategy game created by DC Creation Studio where you have to battle enemies while collecting keys on your way to Hell. Play alternatively as minions of Heaven or Hell, and improve your team to eventually collect all the keys. Hell campaign is… hard! Have fun!

Source: FreeGamesNews

date

Credits: Sohexy

Tools (download these tools in the DOWNLOAD section):
—————————-

A) fiddler2
B) preferred browser

C) winlosebox.zip (database.dat and ShopGarden2107.dat) DOWNLOAD HERE

Follow these steps:

A. As usual, download the above file.
B. Replace it with with fiddler.
C. Go to the Garden and buy Pink Elegant Throne. It will be bought as a Win or lose box for 150 coins.
D. Buy 99 of them.
E. Open of all of the boxes and save the game. Close fiddler.
F. Go back into the game and sell the Pink Elegant Throne for 999 coins. Enjoy!!!

Source: Facebook's Games : cheats, tips and tricks for FarmVille, Pet Society, Biotronic and much more.

date

We're not sure if it was just a slow news day or if it was the office-wide FarmVille assignment* but today felt like a total crawl. The Breach thief that kicked up a lot of headlines about a month ago made the news again and some smaller games got announced or re-announced on new platforms. Here's the stuff we didn't post:

05/19 - Welcome to FarmVille Anonymous

Daily (Stale) Bread: The news we didn't post May 19, 2010

Tae: Oh man, that reminds me of these two awesome Pacman glasses i got at a thrift store once. Tall glasses with a pacman maze printed on the sides. They were both dropped and broken by random house guests.

AJ: OK, I'm back from my two days in Austin. What'd I miss?

Tae: I harvested strawberries. It's all your fault.

AJ: Hey, FarmVille was your idea for this week's Culture Club podcast. Don't try to pin this on me just because I like Harvest Moon.

Tae: Yeah, but you're doing the podcast. So it is your fault.

AJ: I just bought a house. Level 10. Take that, Tae.

Tae: $#@%&. Don't you dare try to expense that.

George A. Romero's App of the Dead Website, Facebook and Twitter Now Live
AJ: So that's what he's up to these days.

Blizzard to levy extra $3 subscription fee for buying and selling items through Web browser or Mobile Armory iPhone app.
AJ: Speaking of obsessions you can spend money on. Show of hands -- how many people in this chat are playing FarmVille right now besides me.

Tae: ...

Will: God help us all.

AJ: I'm trying to figure out what the moral of this woman-hating story is.

Tae: It's got terrific use of WonderBoy style visuals.

Square announcement will 'change Japanese history'
Dave: They've learned the science of time travel!

Tae: Are you sure they don't mean last Friday? Because I think I found a video of the announcement.

AJ: Just hit level 13. And my pig is 4% Ready, whatever that means.

Source: Daily News from GamePro.com

date Wednesday, May 19, 2010

Contact Import IconEarlier this afternoon, Facebook announced changes to the multi-friend selector within applications which enables users to invite contacts directly from their address book. The benefit developers is that any new users that register for Facebook will have the application from which their friend invited them to the site, bookmarked by default. This provides developers with a potential new source of growth and more importantly, Facebook with a way to drive new users to the site.

The process flow for contact imports is relatively straight forward. After being prompted to invite Facebook friends, once a user clicks “Skip” or sends Facebook invitations, they will be prompted with a messages which states “Do you also have friends who aren’t on Facebook? Invite them to [Application Name].” (pictured below) It’s a great model for Facebook to drive lots of new users to their site and play off the popularity of top applications.

Import Contacts In App Screenshot

It also may be an effective way for the company to reduce the number of fake Facebook accounts that have been set up as a result of applications like FarmVille which encourage users to invite their friends. There’s no doubt that developers will also be happy about about the potential of having new visitors have their applications automatically bookmarked. This is a huge incentive for developers to also emphasize the importance of users inviting their non-Facebook friends to the applications.

It will definitely be interesting to see how this new functionality helps boost Facebook’s new registrations.

If you want to stay on top of the best practices for building social applications on Facebook and elsewhere on the web, come to our Social Developer Summit, taking place on June 29th in San Francisco, CA.

-Social Developer Summit Banner-


Source: All Facebook

date

PixelJunk Shooter 2 is officially in production, according to developer Q-Games. Company president and executive producer Dylan Cuthbert hopped on the PlayStation Blog today to spread the good news.

"I'm pretty sure we won't make a Shooter 3 because everything and the kitchen sink (probably quite literally) is going into Shooter 2," he said.

Other gameplay details were scarce and the developer's official site doesn't even have an entry for the game, yet. They did have two pieces of concept art to share, however:

PixelJunk Shooter 2 announced, screenshotted
PixelJunk Shooter 2 announced, screenshotted

Check out the initial blog post for more quotes from Cuthbert.

Source: Daily News from GamePro.com

date

What works for one publisher then gets considered by others, and EA’s Project $10 has certainly got the attention of both gamers and publisher’s alike. Project $10 is EA’s answer to encouraging sales of new games rather than buying used copies that make the publisher no money. In a new EA game there will be a [...]

Source: Geek.com » Games

date

The UFC is on quite a roll these days, riding high on a wave of popularity fueled by its intense pay-per-view events, the terrific reality show 'The Ultimate Fighter', and its current roster of superstars like Georges St. Pierre, Shogun Rua, and Brock Lesnar (we hope to see you back in the Octagon real soon, Brock!). But one of the main cogs in the UFC hype machine lies in its video game spinoff series, Undisputed. The slick interface, brutal knockouts, and technical sophistication found in last year's title helped turn a legion of gamers into fans of mixed-martial arts, but gamers have even more reason to be excited this year as Undisputed 2010 is a vast improvement in pretty much every key area. It's a terrific follow-up to what was an already excellent game, and it should help elevate the stature of the UFC to untold heights. GamePro Score: 5.0

Source: GamePro.com's Editor's Choice

date

Millionaire CityJust when we thought the appearance of city-building titles on Facebook were beginning to slow down, Digital Chocolate released a new application by the name of Millionaire City. However, while this, in and of itself, is nothing unusual, the release actually marks the second city-building game for the company in less than three months. The first had been the isometric NanoTowns, back in March.

At first glance, one might think Digital Chocolate is remaking the same game, but actually the two titles are very different. Yes, both involve the creation of your own bustling and aesthetically appealing metropolis, but the method to that madness is completely different.

Millionaire City is actually centered around the concept of buying, selling, and renting land, businesses, houses, hotels, and so on. It’s actually more business and real estate oriented as opposed to its predecessor where primary income stemmed from producing goods from various businesses to complete quests for citizens that were seemingly too lazy to walk down the street and buy their own darn stapler and coffee.

InfluenceEssentially, players must purchase plots of land before they can purchase any buildings to construct. Expectantly, the larger the building, the larger the cost, and the more empty land required. Once requirements are met, players must then construct free roads to connect the new structure to the rest of the city and over X amount of time (which is longer for larger buildings, but can be constructed instantly for a price), the new investment will build.

This is where business elements begin to come into play. For each home, you will sign contracts for its tenants that vary in length based on your level and range from three minutes to a day or more. Each contract costs $X to make, but pays out a good chunk of profit so long as you remember to log back on and collect. Of course, all of this is relatively basic.

What makes things more interesting is the concept of what Millionaire City dubs “influence.” This is a blue box that expands beyond both commerce buildings and decorations. Any home that is even partially within these influenced sections will cost a percentage more rent. Furthermore, all commerce buildings will periodically produce money from whatever it sells, with extra income stemming from whatever homes are within range. Though it is not entirely clear, it also appears that homes that have overlapping influences (i.e. from having multiple decorations nearby as well) will also pay out extra cash that is 2% more for each piece of décor nearby.

WondersIn addition to decorum and commerce buildings, users may also construct buildings called “Wonders.” Unfortunately, there are only three to build at the moment, but having one grants bonuses to every single home in your city, regardless of its distance from the Wonder. However, these take days, if not weeks, to fully build, and the only way to finish faster is to post to your Facebook feed, and ask your friends to help out.

As one might surmise, other social features include visiting your friends’ cities and helping them out by “upgrading” a few of their structures. Sadly, this is nothing more than clicking on a few of them and making them sparkle for a bit, but it does earn a little extra experience and cash. Moreover, the social elements are further enhanced, slightly, by a standard leaderboard system of all Facebook friends that are playing, with its ranking determined by the overall fiscal value of your town.

As far as other miscellaneous features go, Millionaire City also incorporates a fairly basic quest system to help guide the user on what they should do next. It’s a nice extra, and completing them earns some nice chunks of in-game money as well as the virtual currency Gold, but most are along the lines of “build two decorations,” which unlocks “build X more decorations,” and so on. These don’t really act as guides so much as “hey, I accidentally did something; let’s cash in.”

QuestsVisually, this game looks pretty good too, but it’s perspective is almost completely top down, and is a style that hasn’t been seen regularly in quite a long time. Even for old school gamers, it feels a bit dated and even nostalgic. It’s not really a bad thing, just a surprising choice, and with a more realistic style, it is a stark change from the more cartoonish and stylized NanoTowns.

Regardless, Millionaire City does bring a little more depth to the prospect of city planning in the fact that to make your virtual space the most efficient, you actually do have to plan. Granted, it’s no SimCity, but it is nice to build things for more than the sake of building them. It’s an excellent point in case towards the slowly evolving complexity and sophistication of social games. If there was any one disappointment, it’s that the virtual currency is used for nothing as of this time (or at least nothing we’ve observed yet – we assume it is either coming soon or will be used for the instant build feature in higher level structures). It’s equally surprising that Digital Chocolate’s NanoVerse has yet to be involved, but that may be something planned for a future update as well.

Source: Inside Social Games

date

Great Game 1/5 defines itself as a satirical exploration of the making and playing of games. Created by InFlashStudios and Tasselfoot, the game explores “online games and user commentary through 14 levels that go through puzzles, tower defense, platformers and more.” 1/5! Have fun! Great Game 1/5 video walkthrough!

Source: FreeGamesNews

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