Comic books, horror flicks, and the nostalgic minds of politicians are the kindling that lights up BioShock Infinite.

The online incarnation of Complex Magazine sat down with Ken Levine at New York City's Comic Con. The interview circles around Levine's personal influences, and the creative process developed by his team in working on BioShock Infinite.

In the video, which you can watch below, Levine talks about the decision to jump from the haunted house feel in Rapture to the "Forth of July, 1912" look of Colombia. The new environment is boiled down to one part political nostalgia for the perfect America, two parts horror a la Blue Velvet and The Shining, and a dash of reoccurring political relationships between the left and the right.

A thoughtful highlight of the brief interview is Levine's description of his relationship to the game development medium. Rather than going through a game, trying to develop a way to magically put ideas into the player's mind, his team's focus is on developing fluent and precise visual languages that explore the game's themes on-screen.

Source: Complex via Irrational Games.


Also Read: Plans for PS Vita's BioShock Not Fully Hatched

Source: Daily News from GamePro.com

date Thursday, October 20, 2011

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